C/C++ Engineer

Real-Time & High-Performance Software

Futuristic 3D Graphics

The Engineering Edge

I'm a C/C++ engineer with years of experience building performance-critical software that ships on time. I've worked on large commerical codebases in VFX and Games, where real-time constraints, huge data sets and demanding users leave no room for substandard engineering.

I enjoy the difficult problems: cutting latency in processing pipelines, tracking down hard-to-reproduce bugs and designing systems that stay maintainable at scale.

Real-Time Systems
GPU & Compute
Production C/C++

Send me a message

Feel free to reach out with any questions or project inquiries.