Mari
C++, Vulkan, OpenGL, multi-threading
C/C++ Engineer — VFX & Games
Crafting performance critical 3D applications.
Bridging the gap between complex C++ architecture and breathtaking
digital artistry.
I am a C++ engineer in the VFX industry where I've worked on a number of applications. Previously I worked in video games where I released a number of games. My approach combines rigorous low-level optimization with a deep understanding of visual aesthetics.
With a foundation built on shipping high-stakes commercial software, I specialize in multithreading, memory management, and GPU programming. Whether it's reducing latency in a render pipeline or architecting scalable tools for artists, I focus on performance that empowers creativity.
Feel free to reach out with any questions or project inquiries.